As dedicated followers of the Gods have already noticed, the members section is fully completed, save for the lone exception of RapierX. More updates to follow in the coming days.
Total Annihilation Gods is proud to finally have a proper website launched, or at least a place holder with some limited functionality. Very few links on the page will work atm, but at least this is more pleasing to the eye than the crud we had up here before. <3 Templates.
Below, all the info on the on going balance mod is still available, and should soon be relocated to a home of its own.
Changes in the Current Version
-T1 Air scouts -50% cost and buildtime, health reduced by 10, vision radius increased by 8.
-T1 Transports retain GPG health nerf, but get +3 speed.
-T2 transports -20% hitpoints instead of -50%.
-Mercy fuel doubled.
-Included Ragnarok_X's bomber fix for all bombers, credit to him for that.
Land
-UEF Lobo hitpoints reduced by 5. (200)
-Aeon Spirit range increased to 27. (No longer all suicide by going ahead of auroras to fire)
-Cybran Deceiver now moves at 4 speed, equal to mobile shields.
-Fire Beetle explosions no longer effect other Fire Beetles.
-MML damage +25%. (Includes spearhead)
-Harbinger shield removed, hitpoints boosted to 5900 and given 10 regeneration.
-Seraphim T3 Mobile shield mass cost -25%. (640 -> 480)
Naval
No changes released yet.
Structures
-Cybran/Seraphim T2 PD buffed to 100 and 135dps.
-T2/T3 Stationary Artillery mass and energy cost -25%, build time -12.5%.
-T3 Seraphim Sam damage -50%, rate of fire doubled, muzzle velocity tripled.
(Majorly increases its effectiveness to close to that of other sams and reduces it's horrible missing problem because it doesn't fire missiles.)
Economy
No changes released yet.