Ladder and 200 Euro Tourny!
July 8th, 2010
Coming Soon! Ladder using Patch Mod 3603 & No Score Mod. Every 3 months
top 16 will enter a 200 euro tournament.
Visit www.fa-ladder.com for more
details.
Balance Mod v1.03
March 04, 2008
Changes in the Current Version
-T1 Air scouts -50% cost and buildtime, health reduced by 10, vision radius increased by 8.
-T1 Transports retain GPG health nerf, but get +3 speed.
-T2 transports -20% hitpoints instead of -50%.
-Mercy fuel doubled.
-Included Ragnarok_X's bomber fix for all bombers, credit to him for that.
Land
-UEF Lobo hitpoints reduced by 5. (200)
-Aeon Spirit range increased to 27. (No longer all suicide by going ahead of auroras to fire)
-Cybran Deceiver now moves at 4 speed, equal to mobile shields.
-Fire Beetle explosions no longer effect other Fire Beetles.
-MML damage +25%. (Includes spearhead)
-Harbinger shield removed, hitpoints boosted to 5900 and given 10 regeneration.
-Seraphim T3 Mobile shield mass cost -25%. (640 -> 480)
Naval
No changes released yet.
Structures
-Cybran/Seraphim T2 PD buffed to 100 and 135dps.
-T2/T3 Stationary Artillery mass and energy cost -25%, build time -12.5%.
-T3 Seraphim Sam damage -50%, rate of fire doubled, muzzle velocity tripled.
(Majorly increases its effectiveness to close to that of other sams and reduces it's horrible missing problem because it doesn't fire missiles.)
Economy
No changes released yet.
-T1 Air scouts -50% cost and buildtime, health reduced by 10, vision radius increased by 8.
-T1 Transports retain GPG health nerf, but get +3 speed.
-T2 transports -20% hitpoints instead of -50%.
-Mercy fuel doubled.
-Included Ragnarok_X's bomber fix for all bombers, credit to him for that.
Land
-UEF Lobo hitpoints reduced by 5. (200)
-Aeon Spirit range increased to 27. (No longer all suicide by going ahead of auroras to fire)
-Cybran Deceiver now moves at 4 speed, equal to mobile shields.
-Fire Beetle explosions no longer effect other Fire Beetles.
-MML damage +25%. (Includes spearhead)
-Harbinger shield removed, hitpoints boosted to 5900 and given 10 regeneration.
-Seraphim T3 Mobile shield mass cost -25%. (640 -> 480)
Naval
No changes released yet.
Structures
-Cybran/Seraphim T2 PD buffed to 100 and 135dps.
-T2/T3 Stationary Artillery mass and energy cost -25%, build time -12.5%.
-T3 Seraphim Sam damage -50%, rate of fire doubled, muzzle velocity tripled.
(Majorly increases its effectiveness to close to that of other sams and reduces it's horrible missing problem because it doesn't fire missiles.)
Economy
No changes released yet.